pub struct PropState {
pub pos: Vec3<Km>,
pub vel: Vec3<KmPerSec>,
pub time: f64,
}Expand description
State of a spacecraft/body in 3D Cartesian coordinates.
Fields§
§pos: Vec3<Km>Position (km)
vel: Vec3<KmPerSec>Velocity (km/s)
time: f64Elapsed time (s)
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PropState
impl RefUnwindSafe for PropState
impl Send for PropState
impl Sync for PropState
impl Unpin for PropState
impl UnwindSafe for PropState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more