Task 618: Add E2E Tests for 3D Viewer Ship Marker Visibility
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Task 618: Add E2E Tests for 3D Viewer Ship Marker Visibility
Status: DONE
Problem
Tasks 615-617 fixed ship marker visibility across 3D scene types (full-route, episode, local encounter). However, there are NO E2E tests verifying the ship marker works correctly in the 3D viewer (orbital-3d.html). The 2D animation has ship marker tests but the 3D viewer doesn't, creating a regression risk.
Solution
Add Playwright E2E tests that verify:
- Ship marker label (▲ ケストレル) is visible at t=0 in key scene types
- Ship marker position changes between t=0% and t=100%
- Cover all scene categories: full-route, episode, local encounter
Files to Modify
ts/e2e/examples.spec.ts— Add 3D viewer ship marker tests